Brushed Metal Textures in Blender

Author darek
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One of the most-requested materials for blender is brushed metal. So, here it is!

Brushed Metal

Create a New Material

  1. Select your object with RMB.
  2. Go to the Material Buttons(F5).
  3. Add New Material.
    Add New Material
  4. Set the Color of the material to a dark gray.
    Set the Material Color.
  5. Copy the Shader settings below. Spec and Hard control the highlights. Ref is reflectivity, in practice it make the material lighter or darker. Tangent V
    is where the magic happens. If this button is pressed, blender
    stretches the highlights of an object along its tangent. Exactly what
    we need for a brushed metal surface.
    Copy these shader settings
  6. Turn on Ray Mirror. Set RayMir to 0.2. This makes our metal reflective.
    Turn on Ray Mirror
    Your material should look like this by now:
    Checkpoint.
  7. Now Add New texture.
    Add New Texture
  8. Go to the Texture Buttons(F6).
  9. Set Texture Type to Clouds.
    Clouds
  10. Turn on Hard Noise. Set NoiseSize to 0.3.
    Cloud Settings
  11. Go back to Material Buttons(F5).
  12. In the Map Input tab, turn on Sphe. Set SizeY to 75. This is how we get the horizontal grooves.
    Map Input Settings
  13. In the Map to tab, turn on Col and Nor. Make the Color to a medium gray. Set Nor to 0.2.
    Map To Settings
  14. Render! F12

Note
that results vary greatly depending on what type of lighting is used.
Lights with Ray Shadow on tend to cause ugly jagged edges.

Final Render

Hope this is useful.

This work licensed under Creative Commons Attribution.
You may redistribute it as long as you give the original author credit.

Comments

Ah man, I wasn't even hoping to find a tutorial that could get me making something THIS good. Thanks a lot!

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Super! It's just what I needed.I was working for hours trying to get the right look. thx

Very nice. I have another guide for brushed metal with a ton of nodes and stuff I can't begin to understand. I suspected there must be a much simpler way and this looks pretty good to me. This maybe doesn't look quite as smooth as is possible with crazy nodes but definitely usable.

this is really cool but, when i apply this to a cube i only get the texture on 2 out of 3 faces??

cheers

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